The entire focus is on action and theme. I'm aiming to have minimal (ultimately no) UI, with all necessary information received through visual and audio cues, and physical feedback. Nock: Hidden Arrow is a stealth archery dungeon crawl that eschews the resource-management elements you'd normally see in a dungeon crawl in favor of focusing on an immersive dungeon delving experience. Luring monsters into more advantageous positi. Core gameplay will consist of: Sneaking around to avoid detection.
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