You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. January 1975, you have created your video game company. Next came developers and then testers. In the blink of an eye you are hiring artists to improve the visual aspect of your games. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big.
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